- Unity 4.x Game Development by Example Beginner's Guide
- Ryan Henson Creighton
- 142字
- 2025-03-31 04:01:56
Slash and burn!
If you want to finish a game, you need to cut the complexity and the features. Bring out your red pen and/or machete, and follow along:
- Scrap the sets and the best-of-five match structure
- Kibosh the teams
- Jettison the multiple players
- Ditch the net
- Nix the referee and the spectators
What do we have? Just a person with a ball, looking kind of lonely. Hmm! That person might be a little tricky to model, texture, rig, and animate. Let's keep slashing.
- Next, trash the player
Now where are we? We have a ball, floating in midair; a ball that can't hit the floor. So, we need something simple to hit the ball with. A human character is too complicated, so let's just say it's a surface. We'll have some kind of thing that we can bounce the ball on.