- Unity 4.x Game Development by Example Beginner's Guide
- Ryan Henson Creighton
- 139字
- 2025-03-31 04:01:55
Chapter 3. Game #1 – Ticker Taker
So far, we've taken a look at what other developers, large and small, are doing with Unity. We talked about what it's going to take for you to become a small developer and succeed—to finish a fully functional game. Now it's time to roll up your sleeves, tie up your inner procrastinator and lock it in the trunk of your car, and start learning to build a game with Unity.
Here's what we're going to do:
- Come up with a game idea.
- Distil it down to that small, singular piece of joy.
- Start building the game in Unity using placeholder objects.
- Add lighting to the Scene.
- Tie into Unity's built-in physics engine.
- Modify a game object using components to bend it to your steely will.
Let's get cracking!