- Unity 4.x Game Development by Example Beginner's Guide
- Ryan Henson Creighton
- 274字
- 2025-03-31 04:01:55
Kick up a new Unity project
Let's get to that crucial decision-making stage where we're staring at a wide-open 3D frontier in an empty project file:
- Open Unity 3D. The last project you had open should appear. (This might be the AngryBots Demo from Chapter 1, That's One Fancy Hammer!).
- In the menu, click on File | New Project….
- Under Project Location, type in or browse to the folder where you want your project created. It's a good idea to create a new folder somewhere on your computer where you'll be able to find it again, and name it something that makes sense. I created a folder on my desktop called
UnityProjects
, and created my new project in an empty folder calledChapter3Game
. - Unity gives us the option to import a bunch of useful ready-made goodies into our new project. We don't need any of these yet, so make sure all the boxes are unchecked:
- Next, click on the Create button. Unity will briefly close and restart. After importing the assets we selected, the program will open.
- Close the Welcome to Unity start screen if it's open. You'll find yourself staring face-to-face with that wide-open 3D plane.
Where did everything go?
If you're staring at nothing but a 3D plane in the Scene view, Unity has pulled a switcheroo on you. To get back to a layout, like the one you saw in the AngryBots Demo, choose 2 by 3 from the Layout drop-down menu at the top right of the screen. Note that there are other choices here, and that Unity enables you to save and restore your own custom layouts:
